Unfortunately, Realtime Worlds started building APB: Reloaded using a poorly optimized and less versatile version of the Unreal Engine. How immediate? Well, I don't want to get into the technicalities of it, but first of all APB: Reloaded is running on what I like to call the trash-version of the Unreal Engine - it was the version of UE3 that was still getting the kinks worked out of it that caused such a headache to game designers, such as the team at Silicon Knights dealing with the troubled Too Human dev cycle. And for everyone else we expect to release 1.10.2 very soon, which should have some immediate performance improvements. What could possibly go wrong?If you are one of our OTW testers, then expect to see the "OverKill" world come online in the next two weeks. It's a little bit like changing the oil in your car while travelling at 65 MPH down the highway.
APB RELOADED DEV BLOG FULL
Given that turning off the game and entering an optimization-only cycle is not possible, we instead attempt the next best thing we optimize while running full speed.